A downloadable game

Freddy Falcon

Games | About

Lead Designer, Director, Producer

LOBBER is a top-down hack and slash where you can hack, slash, and chop your way to victory! Cut off skeleton's heads and catch their skulls to perform powerful moves!

Unity, Team Size: 7

My Responsibilities

  • Directed team of 7 through eight-month development period both in Studio and out. Worked closely with designers, engineers, artists, and sound designers to communicate design decisions and keep the vision for the project intact
  • Led design team for many of the game's features. Tuned constantly, tested often, and did continuous QA to ensure the experience remained fun, engaging, satisfying, and accessible for players
  • Acted as producer and project manager. Organized team meetings, updated documentation, and utilized Agile workflows each week. Maintained schedule and task lists through Monday.com
  • Wrote and maintained design documents for project
  • Assisted with all kinds of implementation, including code, art assets, visual effects, sound, and more
  • Setup and observed internal, external, and online (blind) playtesting sessions. Recorded and iterated upon player feedback in order to improve the gameplay experience
  • Designed features including:  Core Combat System, Skull Meter System, 'Headpopping' Mechanic, Enemy Design, Level Layouts, Traps, In-Game UI, Difficulty Scaling, Sound & Music Presentation

More Info - Play LOBBER

[note: this project and role actually belong to Fitchburg State alumnus Ryan Pratt. Look at his site to find a more detailed Designer portfolio]